Yes, it certainly looks better and has considerably better lighting and UI, but those who have already had the chance to play the Japanese original won’t be seeing many substantial differences here from a content perspective. While the entire game has shifted from the Dragon engine to Unreal 4, largely due to overcoming a few technical hurdles that the Dragon engine just simply wasn’t capable of, the bulk of this game remains almost entirely unchanged. On the surface, very little has changed, especially when compared with what we have seen done with Resident Evil and Dead Space. While Like a Dragon: Ishin! is technically a remake, it is another in a long list that borders on being more of a substantial remaster than a full-on remake. It can still serve as something of a history lesson for sure or even pique your curiosity to seek it out, but the DNA of Yakuza/Like a Dragon fuels the chaos that Ryoma will hack and slash through in the guise of Kazuma Kiryu. Like a Dragon: Ishin! takes full advantage of the setting and political minefields that are navigated as Sakamoto Ryoma is caught in the middle of warring factions that threaten to start a war that the country may never recover from.Īs mentioned earlier, Ishin! goes out of its way to convey these historically accurate moments, but they are nonetheless offered up in a Yakuza/Like a Dragon wrapper, altering some events and relationships to suit the needs of making this a video game. This is a time of political upheaval across the country as uprisings amongst loyalists are threatening the way in which Japan was governed at the time. Like a Dragon: Ishin! takes place in 1860’s Japan at the end of the Edo period, also known as the Bakumatsu era. Still, RGG really goes out of their way to honor and respect his efforts in being one of the most pivotal people in Japan’s history. That said, I’m pretty sure it happened far differently in real life than it does here, I’ll just say that. There are some parts they leave out, such as his fascination with western politics and footwear, but they more or less tackle some of the more important events he is responsible for, such as having a hand in creating the Satcho Alliance. Sakamoto Ryoma himself would be portrayed by the voice and likeness of Yakuza’s own Kazuma Kiryu, and the events of the game would loosely follow the true events of this real-life samurai.ĭuring my time with Like a Dragon: Ishin!, I looked into the life of Sakamoto Ryoma and found that certain parts of the game really do follow what he ended up achieving. The game would take characters from previous Yakuza games and place them within its alternative take on history like they were actors in a stage play. This title was inspired by the real-life story of Sakamoto Ryoma and would adapt real-world history in a way that still offered up a game that would satisfy fans of the franchise. Ryu ga Gotoku Ishin! released on PS3 and PS4 back in 2014, but only in Japan. While the series has now shifted to simply adapt its Japanese-translated title by referring to the series as Like a Dragon going forward, one particular title never made its way outside of Japan, until now. We then saw remakes of the first two games, the spin-off series, Judgment, and a whole new take on the series with Yakuza: Like a Dragon. However, with the release of Yakuza 0, that sort of all changed. This was a franchise out of Japan that didn’t really land with widespread appeal outside of its own borders. It’s hard to imagine a time when the Yakuza series was incredibly niche.
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