All you need to do is add a new map in the export list, give it a name, assign your mask data and hit export. There is no longer a need to do multiple tedious exports and composite your masks in another application.Įxporting a mask utilizes the familiar map export workflow. The preview is displayed directly in the viewport so that you have real-time, instant feedback as you adjust the settings. You can easily tweak your masks’ blending mode, order, and visibility. There is now an intuitive editor that allows you to preview and tweak your masks in real-time. Powerful editor – tweak and visualize instantly You can either set up a simple export from one layer, or create a composite mask based on multiple layers without leaving your creative zone The new Mask Export feature gives you full control over how you want to set up your mask exports. Simply construct your mask like you normally would, and with just a few clicks your mask will be exported based on your output settings. Whether you want to export the mask of a layer, convert a paint layer into a mask, combine masks from different layers, or pack multiple masks into a single file, Mixer has got you covered.Īnd the best part is, there’s no need to change your current workflow. The new mask export feature is a simple yet exceptionally powerful tool that gives you the ability to export any mask made inside Mixer. Using masks can make iterations faster while giving full control over texel density in your DCC. When used with game engines and offline renderers, these masks are vital for creating complex assets or large environments while optimizing texture memory usage, or creating variations on the fly. Masks are an essential component for creating textures within Mixer. Mask Exports – simple, powerful, flexible. What’s more - Unreal Engine users have access to the entire Megascans library for free, right within Mixer. Mixer is available for everyone, for free, forever, including its enormous base library of hundreds of free scans and Smart Materials. The ability to utilize these masks in other applications allows you to easily create high-quality variations of your materials directly inside the app of your choice. This highly requested feature enables you to combine, channel pack and export advanced masks, leveraging Mixer’s versatile mask stack and material blending engine. You can learn more about the release in the video below.Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. Quixel Miser is a completely free download, as are the new Smart Material packs, while the MegaScans library is available for free to Unreal Engine users. All these are ready to go and are completely free to use. The new release includes Metals such as aluminum, oxidized iron and gold, Fabrics such as denim, linen and camo gear, and a plethora of Plastics, Rocks, Woods and Leathers. Mixer’s Smart Materials are crafted based on your requests by Quixel’s art team, using Megascans to ensure a world-class look and feel to your assets, instantly. We are also working on new feature updates including Multiple Texture Set Support, slated for later this year.ĥ0 premium scan based Smart Materials have been added to Mixer’s expanding collection of free top-quality assets. This release comes with 50 new Smart Materials, a handy new Asset Manager and a new installer that lays the groundwork for regular releases of Smart Material packs. Quixel Mixer 2020.1.2 is another example of that, with the texture generation tool getting a huge number of completely free smart materials, along side a new installer and resource manager.ĭetails of the release from the Quixel blog:Įarlier this year we introduced 3D texturing and Smart Materials support in the first Mixer 2020 release. There have been a lot of changes at Quixel since being acquired by Epic Games in late 2019, almost all for the better for developers.
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